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- RECOVER1
-
- Occasionally, a room may be killed by accident by an aide. Or worse,
- a Village Idiot will break an aide's password, and then kill rooms which
- the Sysop thinks has socially redeeming value. It is at this point that
- RECOVER1 may be of use.
-
- RECOVER1 may only be used if the following applies:
-
- -- rooms have been killed, but no rooms have been created.
- If a room(s) has been created, it may have overwritten the old data.
- Rooms which weren't overwritten can still be saved of course. If
- new rooms have been created, RECOVER2 should be used. RECOVER2 should
- not be used on a whim! Use it only as a tool of last resort since it
- will totally replace your room files and force you to re-enter all the
- network sharing information.
-
- To use RECOVER1, the system should be setup as normal. Simply call
- RECOVER1. It will read in CTDLTABL.SYS. Then it will start looking at
- the rooms as found in CTDLTABL.SYS. When it finds evidence that a room
- has been killed, it will printout on the screen the name of the room, and
- ask the Sysop if s/he wants RECOVER1 to try to save the room. If it
- receives an upper or lower case Y, then it will do so. Currently, there
- is no reason known why it shouldn't succeed.
-
- When finished it will announce so and replace CTDLTABL.SYS with the
- updated version, and then leave. However, hopefully you'll never need
- this program.
-
-